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Blood for Blood is an Attack card for the Ironclad. It deals 18 damage, costs 1 less Energy for each bit of HP lost during the current combat. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, it gains 4 damage and costs 3 energy.

Mechanics[]

  • Because its cost lowers from lost HP, rather than damage, it is affected by effects like Offering and Combust.
  • The cost decreases by the number of times you lose HP, not the amount of HP lost.
  • If this card is created during combat (such as through Dead Branch, Attack Potion, or Foreign Influence), it will account for HP lost before it existed, unlike Masterful Stab.
  • HP loss that is reduced to 0 by an effect such as Tungsten Rod does not lower the card's cost.

Update History[]

  • Weekly Patch 49: The Designer
    • Fixed cards like Blood for Blood and Masterful Stab being affected outside of combat.
  • Weekly Patch 18: Paranormal
    • Blood for Blood card buff. 16 -> 18. Upgraded: 18 -> 22.
  • Weekly Patch 8: Ooh Shiny!
    • Fixed issue where Blood for Blood cost was permanently lowered if damaged at Neow.
Ironclad Cards
Starters
Attacks
Common
Uncommon
Blood for BloodCarnageDropkickHemokinesisPummelRampageReckless ChargeSearing BlowSever SoulUppercutWhirlwind
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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