Block is the amount of attack damage a character can take before the damage affects their HP.
Block is gained primarily through Skills, such as Defend. However, some attacks, such as Dash grant block, and the Defect's Frost Orbs also grant Block. All block is typically removed at the start of your turn. However, some block can be carried over to the next turn with Dodge and Roll or with one of these buffs or relics:
- Blur: Grants the Blur buff, which prevents you from losing any Block at the start of next turn. Can be stacked.
- Barricade: Grants the Barricade buff, which prevents you from losing any Block at the start of your turn for the rest of this combat.
- Calipers: Causes you to lose 15 Block at the start of each turn instead of all of it. Overridden by Blur and Barricade.
Maximum Block is capped at 999.
Sources of damage that ignore block[]
In general, any card or effect that reads "Lose X HP" ignores Block.
Effects and cards that ignore an enemy's block:
- Poison
- Choke
- Melter does not directly ignore block, but removes all of it instead, so the block is technically ignored.
- Pressure Points
- Although not technically a damage, Judgment also ignores block if the target's health is low enough.
Effects and cards that ignore your block:
- Various Ironclad Cards that mention "Lose X HP"
- Playing any cards with Pain in your hand
- Ending your turn with Regret in your hand
- J.A.X.
- Playing any curse with Blue Candle
Cards that give block[]
Neutral cards[]
Ironclad[]
- Defend
- Armaments
- Iron Wave
- Shrug It Off
- True Grit
- Entrench
- Feel No Pain
- Flame Barrier
- Ghostly Armor
- Metallicize
- Power Through
- Rage
- Second Wind
- Sentinel
- Impervious
Silent[]
- Defend
- Survivor
- Backflip
- Cloak and Dagger
- Deflect
- Dodge and Roll
- Blur
- Dash
- Escape Plan
- Leg Sweep
- After Image
Defect[]
- Defend
- Charge Battery
- Hologram
- Leap
- Stack
- Steam Barrier
- Auto-Shields
- Boot Sequence
- Equilibrium
- Force Field
- Genetic Algorithm
- Glacier
- Reinforced Body
Cards that generate Frost
Watcher[]
- Defend
- Vigilance
- Empty Body
- Evaluate
- Halt
- Just Lucky
- Prostrate
- Protect
- Third Eye
- Deceive Reality
- Like Water
- Mental Fortress
- Nirvana
- Perseverance
- Sanctity
- Swivel
- Talk to the Hand
- Wallop
- Spirit Shield
- Wish
Cards that interact with block (but don't generate)[]
Ironclad[]
Silent[]
Defect[]
Watcher[]
Other Sources of Block[]
Potions[]
Relics[]
- Anchor
- Orichalcum
- Horn Cleat
- Ornamental Fan
- Self-Forming Clay
- Captain's Wheel
- Cloak Clasp
- Thread and Needle
- Tough Bandages
- The Abacus
Other Block Interactions[]
Relics[]
Update History[]
- Patch V1.1: The Dealer
- Fixed damage and block values showing green increased values when the end value was the same.
- Fixed Invincible power with interactions such as The Boot and Block.
- Weekly Patch 44: Chrysalis
- Keywords are now always gold in descriptions. Block, Vulnerable, etc.
- Weekly Patch 41: Chill
- Fixed bug causing block to maintain between colosseum combats.
- Weekly Patch 20: Immolate
- Edge case fixes for incorrect Block rounding with multiple powers.
- Weekly Patch 18: Paranormal
- Fix for Block calculation with multiple modifiers incorrectly rounding.
- Weekly Patch 17: Patched in the Face
- Exploder's explosion no longer ignores block.
- Weekly Patch 5: Happy Holidays!
- Block and Deck count are now in a bolder font.
- Day 1 Patch
- Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.