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Upon upgrade, it costs 2 [[Energy]] to play. |
Upon upgrade, it costs 2 [[Energy]] to play. |
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Barricade takes priority over the [[Calipers]] Relic; you will not lose 15 [[Block]] from Calipers if you have Barricade. |
Barricade takes priority over the [[Calipers]] Relic; you will not lose 15 [[Block]] from Calipers if you have Barricade. |
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{{Ironclad Card Navbox}} |
{{Ironclad Card Navbox}} |
Revision as of 00:01, 11 April 2018
Barricade is a Power card for the Ironclad. Using it stops block from expiring for the rest of the combat encounter. This makes it an integral card in block decks. As a Rare card, it can be obtained after defeating a Boss.
Upon upgrade, it costs 2 Energy to play.
Barricade takes priority over the Calipers Relic; you will not lose 15 Block from Calipers if you have Barricade.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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