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[[File:Awakened Map Icon.png|thumb|229x229px|The map icon for Awakened One]]
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== Unawakened Form (Stage 1) ==
The Awakened One is one of the three possible bosses in Act III. The fight consists of the boss itself and 2 [[Cultist]] minions that are not resummoned once killed.
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{{Monster_Infobox|title1 = Awakened One|image1 = <tabber>
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|-|Unawakened Form=[[File:Awakened-one-zzz-pretty.png]]
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|-|Awakened Form=[[File:Awakened-one-AAA-pretty.png]]
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|-|Map Icon=[[File:Awakened One.png]]
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</tabber>
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Awakened-one-zzz-pretty.png|hp = 300 (Both stages 1 and 2)
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320 (Ascension 9+, both stages 1 and 2)|in_party_with = 2 [[Cultist#Cultist|Cultists]]|debut_floor = Act 3|starting_buff = 10 Regen + 1 Curiosity
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2 [[Strength]] (Ascension 4+)
   
The Awakened One has two phases. Phase 1 has 300 HP, 10 HP regeneration per turn, and gains 1 [[Strength]] (2 in Ascension 19 and higher) for every [[Power]] card played. When its Phase 1 HP is depleted, the Awakened One becomes invulnerable and unattackable for a turn while clearing all debuffs, immediately entering Phase 2 at the beginning of its next turn.
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15 Regen + 2 Curiosity (Ascension 19+)}}
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=== Pattern===
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Always begins with Slash. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row.
   
== Phase 1 (Unawakened Form) ==
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Once HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth.
[[File:Awakened-one-zzz-pretty.png|none|thumb|220x220px]]
 
HP: 300
 
   
=== Abilities ===
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Defeating the Awakened One's first stage will cause the remaining [[Cultist|Cultists]] to flee.
Regenerate 10 (Heals 10 HP at the end of its turn)
 
   
Curiosity 2 (Whenever you play a Power card, gains 1 Strength [2 in Ascension])
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== Awakened Form (Stage 2) ==
   
Unawakened (This enemy hasn't awakened yet...)
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=== Pattern ===
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Always starts with Dark Echo. Has a 50% chance of using Tackle and a 50% chance of using Sludge. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.
=== Attacks ===
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
{| class="article-table"
 
 
!Name
 
!Name
 
!Intent
 
!Intent
!Strength
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!Effect
!Other
 
 
|-
 
|-
|Unnamed
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|Slash
|[[File:Intent - Aggressive - Sword.png|30x30px]]
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|[[File:Attack intent 5.png]]
|24
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|Deal 20 damage.
|
 
 
|-
 
|-
 
|Soul Strike
 
|Soul Strike
|[[File:Intent - Aggressive - Sword.png|30x30px]]
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|[[File:Attack intent 5.png]]
|6x4
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|Deal 6 x 4 damage.
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|-
|}
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|Rebirth
Will always start out with the unnamed attack and then follow the pattern of Soul Strike, (Unnamed), (Unnamed).
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|[[File:Intent - Unknown.png]]
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|Removes all debuffs, interrupts previous intents.
== Phase 2 (Awakened Form) ==
 
[[File:Awakened-one-AAA-pretty.png|none|thumb|220x220px]]
 
HP: 300
 
 
When entering the second phase, all debuffs affecting The Awakened One are removed and its Curiosity ability is gone. However, its strength bonus due to Curiosity remains.
 
 
=== Abilities ===
 
Regenerate 10 (Heals 10 HP at the end of its turn)
 
 
=== Attacks ===
 
{| class="article-table"
 
!Name
 
!Intent
 
!Strength
 
!Other
 
 
|-
 
|-
 
|Dark Echo
 
|Dark Echo
|[[File:Intent - Aggressive - Sword.png|30x30px]]
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|[[File:Intent - Attack - Sickle.png]]
|42
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|Deal 40 damage.
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|-
 
|-
 
|Sludge
 
|Sludge
|[[File:Intent - Attack Debuff.png|30x30px]]
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|[[File:Intent - Debuff - Saber.png]]
|12
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|Deal 18 damage and shuffle 1 [[Void]] into the draw pile.
|Shuffles 1 [[Void]] into your draw pile
 
 
|-
 
|-
|
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|Tackle
|[[File:Intent - Aggressive - Sword.png|30x30px]]
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|[[File:Intent - Attack - Sickle.png]]
|10x3
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|Deal 10 x 3 damage.
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|}
 
|}
After waking up, it will immediately use Dark Echo. It will then randomly pick between Sludge and (Unnamed) each turn.
 
 
 
== Strategy ==
 
== Strategy ==
 
Kill the Cultists as soon as possible as they gain Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to zero HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play and power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror)
 
Kill the Cultists as soon as possible as they gain Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to zero HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play and power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror)

Revision as of 00:14, September 11, 2018

Unawakened Form (Stage 1)

Pattern

Always begins with Slash. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row.

Once HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth.

Defeating the Awakened One's first stage will cause the remaining Cultists to flee.

Awakened Form (Stage 2)

Pattern

Always starts with Dark Echo. Has a 50% chance of using Tackle and a 50% chance of using Sludge. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.

Name Intent Effect
Slash Attack intent 5 Deal 20 damage.
Soul Strike Attack intent 5 Deal 6 x 4 damage.
Rebirth Intent - Unknown Removes all debuffs, interrupts previous intents.
Dark Echo Intent - Attack - Sickle Deal 40 damage.
Sludge Intent - Debuff - Saber Deal 18 damage and shuffle 1 Void into the draw pile.
Tackle Intent - Attack - Sickle Deal 10 x 3 damage.

Strategy

Kill the Cultists as soon as possible as they gain Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to zero HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play and power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror)

Watch out for Stage 1's Curiosity ability. Whenever you play a Power, The Awakened One will gain 1 Strength (2 in Ascension). This is especially dangerous with the Soul Strike attack, which will use the Strength bonus three times. Even if you have a Power build, you might want to avoid using them during this stage. Curiosity goes away in Stage 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the stages, or as soon as Stage 2 begins.

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