FANDOM


(Added image of the map icon for Awakened One)
Line 1: Line 1:
 
[[File:Awakened Map Icon.png|thumb|229x229px|The map icon for Awakened One]]
 
[[File:Awakened Map Icon.png|thumb|229x229px|The map icon for Awakened One]]
The Awakened One is a possible boss for Act III. It starts the combat with 2 [[Cultist]] minions.
+
The Awakened One is one of the three possible bossed in Act III. It starts the combat with 2 [[Cultist]] minions.
   
The Awakened One has two stages. It begins in Stage 1, which has 300 HP. When these are depleted, the Awakened One becomes invulnerable for a turn, then immediately enters Stage 2 at the beginning of its next turn.
+
The Awakened One has two stages. Stage 1 has 300 HP, 10 regeneration per turn and gains 2 [[Strength]] for every [[Power]] played. When its Stage 1 HP is depleted, the Awakened One becomes invulnerable for a turn, then immediately enters Stage 2 at the beginning of its next turn.
   
 
== Stage 1 ==
 
== Stage 1 ==
  +
[[File:Awakened-one-zzz-pretty.png|none|thumb|220x220px]]
 
HP: 300
 
HP: 300
   
Line 34: Line 35:
   
 
== Stage 2 ==
 
== Stage 2 ==
  +
[[File:Awakened-one-AAA-pretty.png|none|thumb|220x220px]]
 
HP: 300
 
HP: 300
   
When entering the second stage, all of the debuffs affecting The Awakened One are dispelled and its Curiosity ability is gone. However, its strength bonus (due to Curiosity) remains.
+
When entering the second stage, all of the debuffs affecting The Awakened One are dispelled and its Curiosity ability is gone. However, its strength bonus due to Curiosity remains.
   
 
=== Abilities ===
 
=== Abilities ===
Line 56: Line 58:
 
|[[File:Intent - Attack Debuff.png|30x30px]]
 
|[[File:Intent - Attack Debuff.png|30x30px]]
 
|12
 
|12
|Applies [[Darkness]] 1
+
|Shuffles 2 [[Void]] into your draw pile
 
|-
 
|-
 
|
 
|

Revision as of 03:39, March 25, 2018

File:Awakened Map Icon.png

The Awakened One is one of the three possible bossed in Act III. It starts the combat with 2 Cultist minions.

The Awakened One has two stages. Stage 1 has 300 HP, 10 regeneration per turn and gains 2 Strength for every Power played. When its Stage 1 HP is depleted, the Awakened One becomes invulnerable for a turn, then immediately enters Stage 2 at the beginning of its next turn.

Stage 1

Awakened-one-zzz-pretty

HP: 300

Abilities

Regenerate 10 (Heals 10 HP at the end of its turn)

Curiosity 2 (Whenever you play a Power, gains 2 Strength)

Unawakened (This enemy hasn't awakened yet...)

Attacks

Name Intent Strength Other
Intent - Aggressive - Sword 24
Soul Strike Intent - Aggressive - Sword 6x4

Will always start out with the unnamed attack and then follow the pattern of Soul Strike, (Unnamed), (Unnamed).

Stage 2

Awakened-one-AAA-pretty

HP: 300

When entering the second stage, all of the debuffs affecting The Awakened One are dispelled and its Curiosity ability is gone. However, its strength bonus due to Curiosity remains.

Abilities

Regenerate 10 (Heals 10 HP at the end of its turn)

Attacks

Name Intent Strength Other
Dark Echo Intent - Aggressive - Sword 42
Sludge Intent - Attack Debuff 12 Shuffles 2 Void into your draw pile
Intent - Aggressive - Sword 10x3

After waking up, it will immediately use Dark Echo. It will then randomly pick between Sludge and (unnamed) each turn.

Strategy

Take the Cultists out as soon as possible, as they keep getting stronger each turn. The Awakened One itself is straightforward to handle: match your defense to the specific attack, and use the rest of your energy to deal damage. Once you lower it to zero HP, it will be invulnerable until its next turn. Use that turn to ramp up your defense, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard.

Watch out for Stage 1's Curiosity ability. Whenever you play a Power, The Awakened One will gain two strength. This is especially dangerous with the Soul Strike attack, which will use the Strength bonus three times. Even if you have a Power build, you might want to avoid using them during this stage. Curiosity goes away in Stage 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the stages, or as soon as Stage 2 begins.

Community content is available under CC-BY-SA unless otherwise noted.