Slay the Spire Wiki
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== Unawakened Form (Stage 1) ==
 
 
{{Monster_Infobox|title1 = Awakened One|image1 = <tabber>
 
{{Monster_Infobox|title1 = Awakened One|image1 = <tabber>
 
|-|Unawakened Form=[[File:Awakened-one-zzz-pretty.png]]
 
|-|Unawakened Form=[[File:Awakened-one-zzz-pretty.png]]
 
|-|Awakened Form=[[File:Awakened-one-AAA-pretty.png]]
 
|-|Awakened Form=[[File:Awakened-one-AAA-pretty.png]]
|-|Map Icon=[[File:Awakened One.png]]
+
|-|Map Icon=[[File:Awakenedoneicon.png]]
 
</tabber>
 
</tabber>
Awakened-one-zzz-pretty.png|hp = 300 (Both stages 1 and 2)
+
Awakened-one-zzz-pretty.png|hp = 300 (Both Phases 1 and 2)
320 (Ascension 9+, both stages 1 and 2)|in_party_with = 2 [[Cultist#Cultist|Cultists]]|debut_floor = Act 3|starting_buff = 10 Regen + 1 Curiosity
+
320 (Ascension 9+, both Phases 1 and 2)|in_party_with = 2 [[Cultist#Cultist|Cultists]]|debut_floor = Act 3|starting_buff = 10 Regen + 1 Curiosity
 
2 [[Strength]] (Ascension 4+)
 
2 [[Strength]] (Ascension 4+)
   
  +
15 Regen + 2 Curiosity (Ascension 19+)}}{{Modifiers_Templete|title1 = Curiosity|image1 = Icon Curiosity.png|description = Whenever you play a [[Power]] card, gains 1 {{KW|Strength}}.|type = [[Buff]]|stacking_behavior = }}The '''Awakened One''' is one of the three [[bosses]] encountered at the end of [[Act 3]].
15 Regen + 2 Curiosity (Ascension 19+)}}
 
  +
=== Pattern===
+
== Pattern ==
  +
=== Phase 1 (Unawakened) ===
 
Always begins with Slash. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row.
 
Always begins with Slash. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row.
   
Once HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth.
+
Once its HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth, then enters Phase 2. Strength buffs from Curiosity are carried over into Phase 2.
   
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:530px;"
== Awakened Form (Stage 2) ==
 
 
=== Pattern ===
 
Always starts with Dark Echo. Has a 50% chance of using Tackle and a 50% chance of using Sludge. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.
 
 
Defeating the Awakened One's second stage will cause the remaining [[Cultist|Cultists]] to flee.
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
 
 
!Name
 
!Name
 
!Intent
 
!Intent
Line 37: Line 32:
 
|[[File:Intent - Unknown.png]]
 
|[[File:Intent - Unknown.png]]
 
|Removes all debuffs, interrupts previous intents.
 
|Removes all debuffs, interrupts previous intents.
  +
|}
  +
  +
=== Phase 2 (Awakened) ===
 
Always starts with Dark Echo. Has a 50% chance of using Tackle and a 50% chance of using Sludge. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.
  +
 
Defeating the Awakened One in Phase 2 will cause the remaining [[Cultist|Cultists]] to flee.
  +
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
  +
!Name
  +
!Intent
  +
!Effect
 
|-
 
|-
 
|Dark Echo
 
|Dark Echo
Line 44: Line 49:
 
|Sludge
 
|Sludge
 
|[[File:Intent - Debuff - Saber.png]]
 
|[[File:Intent - Debuff - Saber.png]]
|Deal 18 damage and shuffle 1 [[Void]] into the draw pile.
+
|Deal 18 damage and shuffle 1 {{C|Void}} into the draw pile.
 
|-
 
|-
 
|Tackle
 
|Tackle
Line 50: Line 55:
 
|Deal 10 x 3 damage.
 
|Deal 10 x 3 damage.
 
|}
 
|}
== Strategy ==
+
== Tips ==
Kill the Cultists as soon as possible as they gain Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to zero HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play and power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror)
+
Kill the [[Cultist|Cultists]] as soon as possible as they gain {{KW|Strength}} each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to 0 HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving Phase 2 is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. {{C|Terror}}).
  +
 
Watch out for Phase 1's Curiosity ability. Whenever you play a [[Power]], the Awakened One will gain 1 {{KW|Strength}} (2 in [[Ascension]] 19+). This is especially dangerous with the Soul Strike attack, which will use the {{KW|Strength}} bonus four times. Even if you have a [[Power]] build, you might want to avoid using them during this phase. Curiosity goes away in Phase 2, so you might want to spam your [[Power|Powers]] when the Awakened One enters its invulnerable state between the phases, or as soon as Phase 2 begins.
  +
  +
Use temporary {{KW|Strength}} debuffs (like {{C|Piercing Wail}}) right before killing his first form. The debuff will permanently lower {{KW|Strength}} in Phase 2, but not below 0.
  +
  +
== Trivia ==
  +
* The Awakened One is the deity that both the [[Cultist|Cultists]] and the [[Chosen]] worship.
  +
* {{R|Matryoshka}} references this boss in its flavor text.
  +
* It is known that the Awakened One is the crow god Mazaleth according to the {{R|Bird-Faced Urn|Bird-Faced Urn's}} flavor text.
  +
* There is a {{C|Ritual Dagger}} stuck in the Awakened Ones' chest.
  +
  +
==Update History==
  +
*Patch V2.0: The Watcher
  +
**Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
  +
*Weekly Patch 50: The Final Act
  +
**Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.
  +
*Weekly Patch 46: Adrenaline
  +
**Feed now correctly works on the Awakened One when it is in its second form.
  +
*Weekly Patch 42: Reboot
  +
**Updating SFX for Awakened One's pounce attack.
  +
*Weekly Patch 41: Chill
  +
**2 more SFX for Awakened One's attacks.
  +
*Weekly Patch 40: Forethought
  +
**Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.
  +
*Weekly Patch 35: Aggregate
  +
**Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
  +
*Weekly Patch 34: Malaise
  +
**Enemies in the Awakened One encounter were not attacking in the correct order. Now attacks left to right.
  +
*Weekly Patch 25: Building Blocks
  +
**Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
  +
*Weekly Patch 23: Testing Continues...
  +
**Fixed issue where Awakened One was affected by Debuffs from Form 2.
  +
**Sunder should now work on half dead enemies (Darklings/Awakened One)
  +
*Weekly Patch 21: Channel Lightning
  +
**Fixed issue where Awakened One could growl multiple times.
  +
*Weekly Patch 20: Immolate
  +
**Awakened One nerf. Curiousity is now 2 -> 1. Ascension: 3 -> 2.
  +
*Weekly Patch 18: Paranormal
  +
**Awakened One nerf: 2 Voids -> 1 Void
  +
*Weekly Patch 17: Patched in the Face
  +
**Void: Replaces the Darkness debuff from the Awakened One.
  +
**Awakened One now gives you a Void card instead of the Darkness debuff.
  +
*Weekly Patch 14: Bullet Time
  +
**New animations for Awakened One.
  +
*Weekly Patch 10: Quality of Life
  +
**Awakened One buffed to be on par with other Act 3 bosses:
  +
**Soul Strike: 6 x 3 -> 6 x 4
  +
**Slash damage 10 -> 20
  +
**Echo damage 32 -> 40
  +
**Tackle: 10 x 2 -> 10 x 3
  +
*Weekly Patch 8: Ooh Shiny!
  +
**Awakened One enemy updated HP 320/240 -> 300/300.
  +
*Weekly Patch 7: Setting Up All the Things
  +
**HOTFIX: The Awakened One actually heals to full HP now.
  +
**The Awakened One gets many changes:
  +
**HP is increased from 300 -> 320.
  +
**Curiosity is nerfed from 3 -> 2
  +
**Form 2 HP 200 -> 240
  +
**Form 2 no longer cleanses buffs (Strength is retained)
  +
**Form 2: Dark Echo 40 -> 32
  +
**Form 2: 12 x 2 attack is now 10 x 2 attack
  +
**Form 2: 16 damage is now 12 damage
  +
**Form 2: Cleanse move is removed
  +
**The You Are Nothing achievement can be achieved on The Awakened One now.
  +
*Weekly Patch 3: Balance Balance Balance
  +
**Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
  +
*Weekly Patch 1: The First of Many!
  +
**The Awakened One now has a Power that alludes to a second form.
   
  +
{{Monsters Navbox}}
Watch out for Stage 1's Curiosity ability. Whenever you play a Power, The Awakened One will gain 1 Strength (2 in Ascension). This is especially dangerous with the Soul Strike attack, which will use the Strength bonus four times. Even if you have a Power build, you might want to avoid using them during this stage. Curiosity goes away in Stage 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the stages, or as soon as Stage 2 begins.
 
 
[[Category:Boss Monster]]
 
[[Category:Boss Monster]]
 
[[Category:Act III]]
 
[[Category:Act III]]

Revision as of 19:18, 8 December 2020

The Awakened One is one of the three bosses encountered at the end of Act 3.

Pattern

Phase 1 (Unawakened)

Always begins with Slash. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row.

Once its HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth, then enters Phase 2. Strength buffs from Curiosity are carried over into Phase 2.

Name Intent Effect
Slash Attack intent 5 Deal 20 damage.
Soul Strike Attack intent 5 Deal 6 x 4 damage.
Rebirth Intent - Unknown Removes all debuffs, interrupts previous intents.

Phase 2 (Awakened)

Always starts with Dark Echo. Has a 50% chance of using Tackle and a 50% chance of using Sludge. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.

Defeating the Awakened One in Phase 2 will cause the remaining Cultists to flee.

Name Intent Effect
Dark Echo Intent - Attack - Sickle Deal 40 damage.
Sludge Intent - Debuff - Saber Deal 18 damage and shuffle 1 Void into the draw pile.
Tackle Intent - Attack - Sickle Deal 10 x 3 damage.

Tips

Kill the Cultists as soon as possible as they gain Icon Strength Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to 0 HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving Phase 2 is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror).

Watch out for Phase 1's Curiosity ability. Whenever you play a Power, the Awakened One will gain 1 Icon Strength Strength (2 in Ascension 19+). This is especially dangerous with the Soul Strike attack, which will use the Icon Strength Strength bonus four times. Even if you have a Power build, you might want to avoid using them during this phase. Curiosity goes away in Phase 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the phases, or as soon as Phase 2 begins.

Use temporary Icon Strength Strength debuffs (like Piercing Wail) right before killing his first form. The debuff will permanently lower Icon Strength Strength in Phase 2, but not below 0.

Trivia

  • The Awakened One is the deity that both the Cultists and the Chosen worship.
  • Matryoshka Matryoshka references this boss in its flavor text.
  • It is known that the Awakened One is the crow god Mazaleth according to the BirdFacedUrn Bird-Faced Urn's flavor text.
  • There is a Ritual Dagger stuck in the Awakened Ones' chest.

Update History

  • Patch V2.0: The Watcher
    • Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
  • Weekly Patch 50: The Final Act
    • Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.
  • Weekly Patch 46: Adrenaline
    • Feed now correctly works on the Awakened One when it is in its second form.
  • Weekly Patch 42: Reboot
    • Updating SFX for Awakened One's pounce attack.
  • Weekly Patch 41: Chill
    • 2 more SFX for Awakened One's attacks.
  • Weekly Patch 40: Forethought
    • Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.
  • Weekly Patch 35: Aggregate
    • Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
  • Weekly Patch 34: Malaise
    • Enemies in the Awakened One encounter were not attacking in the correct order. Now attacks left to right.
  • Weekly Patch 25: Building Blocks
    • Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
  • Weekly Patch 23: Testing Continues...
    • Fixed issue where Awakened One was affected by Debuffs from Form 2.
    • Sunder should now work on half dead enemies (Darklings/Awakened One)
  • Weekly Patch 21: Channel Lightning
    • Fixed issue where Awakened One could growl multiple times.
  • Weekly Patch 20: Immolate
    • Awakened One nerf. Curiousity is now 2 -> 1. Ascension: 3 -> 2.
  • Weekly Patch 18: Paranormal
    • Awakened One nerf: 2 Voids -> 1 Void
  • Weekly Patch 17: Patched in the Face
    • Void: Replaces the Darkness debuff from the Awakened One.
    • Awakened One now gives you a Void card instead of the Darkness debuff.
  • Weekly Patch 14: Bullet Time
    • New animations for Awakened One.
  • Weekly Patch 10: Quality of Life
    • Awakened One buffed to be on par with other Act 3 bosses:
    • Soul Strike: 6 x 3 -> 6 x 4
    • Slash damage 10 -> 20
    • Echo damage 32 -> 40
    • Tackle: 10 x 2 -> 10 x 3
  • Weekly Patch 8: Ooh Shiny!
    • Awakened One enemy updated HP 320/240 -> 300/300.
  • Weekly Patch 7: Setting Up All the Things
    • HOTFIX: The Awakened One actually heals to full HP now.
    • The Awakened One gets many changes:
    • HP is increased from 300 -> 320.
    • Curiosity is nerfed from 3 -> 2
    • Form 2 HP 200 -> 240
    • Form 2 no longer cleanses buffs (Strength is retained)
    • Form 2: Dark Echo 40 -> 32
    • Form 2: 12 x 2 attack is now 10 x 2 attack
    • Form 2: 16 damage is now 12 damage
    • Form 2: Cleanse move is removed
    • The You Are Nothing achievement can be achieved on The Awakened One now.
  • Weekly Patch 3: Balance Balance Balance
    • Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
  • Weekly Patch 1: The First of Many!
    • The Awakened One now has a Power that alludes to a second form.
Monsters, Elites, and Bosses
MonsterMapIcon

AcidSlimeIconSpikeSlimeIconCultistIconJawWormIconLousesIconFungiBeastIconGremlinsIconLooterIconBlueSlaverIconRedSlaverIcon

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GuardianHexaghostAchievementSlimeBossAchievement

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ByrdIconChosenIconMuggerIconShelledParasiteIconSphericGuardianIconCenturionMysticIconSnakePlantIconSneckoIcon

CultistIconFungiBeastIconGremlinsIconLooterIconSentrySoloIconBlueSlaverIconRedSlaverIcon

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BookOfStabbingIconGremlinLeaderIconTaskmasterIcon

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AutomatonAchievementChampCollectorAchievement

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GiantHeadIconNemesisIconReptomancerIcon

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AwakenedOneAchievementDonuAndDecaIconTimeEaterAchievement

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