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(Added some missing descriptions to the phase transition (becoming unattackable as well as invulnurable) and fixing some grammatical errors. Changed numbers for patch notes.)
(added Update History section)
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[[File:Awakened Map Icon.png|thumb|229x229px|The map icon for Awakened One]]
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== Unawakened Form (Stage 1) ==
The Awakened One is one of the three possible bosses in Act III. The fight consists of the boss itself and 2 [[Cultist]] minions that are not resummoned once killed.
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{{Monster_Infobox|title1 = Awakened One|image1 = <tabber>
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|-|Unawakened Form=[[File:Awakened-one-zzz-pretty.png]]
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|-|Awakened Form=[[File:Awakened-one-AAA-pretty.png]]
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|-|Map Icon=[[File:Awakened One.png]]
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</tabber>
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Awakened-one-zzz-pretty.png|hp = 300 (Both stages 1 and 2)
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320 (Ascension 9+, both stages 1 and 2)|in_party_with = 2 [[Cultist#Cultist|Cultists]]|debut_floor = Act 3|starting_buff = 10 Regen + 1 Curiosity
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2 [[Strength]] (Ascension 4+)
   
The Awakened One has two phases. Phase 1 has 300 HP, 10 HP regeneration per turn, and gains 1 [[Strength]] (2 in Ascension) for every [[Power]] card played. When its Phase 1 HP is depleted, the Awakened One becomes invulnerable and unattackable for a turn while clearing all debuffs, immediately entering Phase 2 at the beginning of its next turn.
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15 Regen + 2 Curiosity (Ascension 19+)}}
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=== Pattern===
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Always begins with Slash. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row.
   
== Phase 1 (Unawakened Form) ==
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Once HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth.
[[File:Awakened-one-zzz-pretty.png|none|thumb|220x220px]]
 
HP: 300
 
   
=== Abilities ===
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== Awakened Form (Stage 2) ==
Regenerate 10 (Heals 10 HP at the end of its turn)
 
   
Curiosity 2 (Whenever you play a Power card, gains 1 Strength [2 in Ascension])
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=== Pattern ===
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Always starts with Dark Echo. Has a 50% chance of using Tackle and a 50% chance of using Sludge. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.
   
Unawakened (This enemy hasn't awakened yet...)
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Defeating the Awakened One's second stage will cause the remaining [[Cultist|Cultists]] to flee.
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
=== Attacks ===
 
{| class="article-table"
 
 
!Name
 
!Name
 
!Intent
 
!Intent
!Strength
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!Effect
!Other
 
 
|-
 
|-
|Unnamed
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|Slash
|[[File:Intent - Aggressive - Sword.png|30x30px]]
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|[[File:Attack intent 5.png]]
|24
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|Deal 20 damage.
|
 
 
|-
 
|-
 
|Soul Strike
 
|Soul Strike
|[[File:Intent - Aggressive - Sword.png|30x30px]]
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|[[File:Attack intent 5.png]]
|6x4
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|Deal 6 x 4 damage.
|
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|-
|}
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|Rebirth
Will always start out with the unnamed attack and then follow the pattern of Soul Strike, (Unnamed), (Unnamed).
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|[[File:Intent - Unknown.png]]
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|Removes all debuffs, interrupts previous intents.
== Phase 2 (Awakened Form) ==
 
[[File:Awakened-one-AAA-pretty.png|none|thumb|220x220px]]
 
HP: 300
 
 
When entering the second phase, all debuffs affecting The Awakened One are removed and its Curiosity ability is gone. However, its strength bonus due to Curiosity remains.
 
 
=== Abilities ===
 
Regenerate 10 (Heals 10 HP at the end of its turn)
 
 
=== Attacks ===
 
{| class="article-table"
 
!Name
 
!Intent
 
!Strength
 
!Other
 
 
|-
 
|-
 
|Dark Echo
 
|Dark Echo
|[[File:Intent - Aggressive - Sword.png|30x30px]]
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|[[File:Intent - Attack - Sickle.png]]
|42
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|Deal 40 damage.
|
 
 
|-
 
|-
 
|Sludge
 
|Sludge
|[[File:Intent - Attack Debuff.png|30x30px]]
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|[[File:Intent - Debuff - Saber.png]]
|12
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|Deal 18 damage and shuffle 1 [[Void]] into the draw pile.
|Shuffles 1 [[Void]] into your draw pile
 
 
|-
 
|-
|
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|Tackle
|[[File:Intent - Aggressive - Sword.png|30x30px]]
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|[[File:Intent - Attack - Sickle.png]]
|10x3
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|Deal 10 x 3 damage.
|
 
 
|}
 
|}
After waking up, it will immediately use Dark Echo. It will then randomly pick between Sludge and (Unnamed) each turn.
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== Strategy ==
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Kill the Cultists as soon as possible as they gain Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to zero HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror)
   
== Strategy ==
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Watch out for Stage 1's Curiosity ability. Whenever you play a Power, The Awakened One will gain 1 Strength (2 in Ascension 19-20). This is especially dangerous with the Soul Strike attack, which will use the Strength bonus four times. Even if you have a Power build, you might want to avoid using them during this stage. Curiosity goes away in Stage 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the stages, or as soon as Stage 2 begins.
Kill the Cultists as soon as possible as they gain Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to zero HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play and power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror)
 
   
Watch out for Stage 1's Curiosity ability. Whenever you play a Power, The Awakened One will gain 1 Strength (2 in Ascension). This is especially dangerous with the Soul Strike attack, which will use the Strength bonus three times. Even if you have a Power build, you might want to avoid using them during this stage. Curiosity goes away in Stage 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the stages, or as soon as Stage 2 begins.
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==Update History==
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*Weekly Patch 50: The Final Act
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**Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.
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*Weekly Patch 46: Adrenaline
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**Feed now correctly works on the Awakened One when it is in its second form.
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*Weekly Patch 42: Reboot
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**Updating SFX for Awakened One's pounce attack.
  +
*Weekly Patch 41: Chill
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**2 more SFX for Awakened One's attacks.
  +
*Weekly Patch 40: Forethought
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**Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.
  +
*Weekly Patch 35: Aggregate
  +
**Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
  +
*Weekly Patch 34: Malaise
  +
**Enemies in the Awakened One encounter were not attacking in the correct order. Now attacks left to right.
  +
*Weekly Patch 25: Building Blocks
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**Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
  +
*Weekly Patch 23: Testing Continues...
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**Fixed issue where Awakened One was affected by Debuffs from Form 2.
  +
**Sunder should now work on half dead enemies (Darklings/Awakened One)
  +
*Weekly Patch 21: Channel Lightning
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**Fixed issue where Awakened One could growl multiple times.
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*Weekly Patch 20: Immolate
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**Awakened One nerf. Curiousity is now 2 -> 1. Ascension: 3 -> 2.
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*Weekly Patch 18: Paranormal
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**Awakened One nerf: 2 Voids -> 1 Void
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*Weekly Patch 17: Patched in the Face
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**Void: Replaces the Darkness debuff from the Awakened One.
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**Awakened One now gives you a Void card instead of the Darkness debuff.
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*Weekly Patch 14: Bullet Time
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**New animations for Awakened One.
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*Weekly Patch 10: Quality of Life
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**Awakened One buffed to be on par with other Act 3 bosses:
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**Soul Strike: 6 x 3 -> 6 x 4
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**Slash damage 10 -> 20
  +
**Echo damage 32 -> 40
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**Tackle: 10 x 2 -> 10 x 3
  +
*Weekly Patch 8: Ooh Shiny!
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**Awakened One enemy updated HP 320/240 -> 300/300.
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*Weekly Patch 7: Setting Up All the Things
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**HOTFIX: The Awakened One actually heals to full HP now.
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**The Awakened One gets many changes:
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**HP is increased from 300 -> 320.
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**Curiosity is nerfed from 3 -> 2
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**Form 2 HP 200 -> 240
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**Form 2 no longer cleanses buffs (Strength is retained)
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**Form 2: Dark Echo 40 -> 32
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**Form 2: 12 x 2 attack is now 10 x 2 attack
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**Form 2: 16 damage is now 12 damage
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**Form 2: Cleanse move is removed
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**The You Are Nothing achievement can be achieved on The Awakened One now.
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*Weekly Patch 3: Balance Balance Balance
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**Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
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*Weekly Patch 1: The First of Many!
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**The Awakened One now has a Power that alludes to a second form.
 
[[Category:Boss Monster]]
 
[[Category:Boss Monster]]
[[Category:Act III Boss Monster]]
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[[Category:Act III]]

Revision as of 23:02, August 21, 2019

Unawakened Form (Stage 1)

Pattern

Always begins with Slash. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row.

Once HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth.

Awakened Form (Stage 2)

Pattern

Always starts with Dark Echo. Has a 50% chance of using Tackle and a 50% chance of using Sludge. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.

Defeating the Awakened One's second stage will cause the remaining Cultists to flee.

Name Intent Effect
Slash Attack intent 5 Deal 20 damage.
Soul Strike Attack intent 5 Deal 6 x 4 damage.
Rebirth Intent - Unknown Removes all debuffs, interrupts previous intents.
Dark Echo Intent - Attack - Sickle Deal 40 damage.
Sludge Intent - Debuff - Saber Deal 18 damage and shuffle 1 Void into the draw pile.
Tackle Intent - Attack - Sickle Deal 10 x 3 damage.

Strategy

Kill the Cultists as soon as possible as they gain Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to zero HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror)

Watch out for Stage 1's Curiosity ability. Whenever you play a Power, The Awakened One will gain 1 Strength (2 in Ascension 19-20). This is especially dangerous with the Soul Strike attack, which will use the Strength bonus four times. Even if you have a Power build, you might want to avoid using them during this stage. Curiosity goes away in Stage 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the stages, or as soon as Stage 2 begins.

Update History

  • Weekly Patch 50: The Final Act
    • Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.
  • Weekly Patch 46: Adrenaline
    • Feed now correctly works on the Awakened One when it is in its second form.
  • Weekly Patch 42: Reboot
    • Updating SFX for Awakened One's pounce attack.
  • Weekly Patch 41: Chill
    • 2 more SFX for Awakened One's attacks.
  • Weekly Patch 40: Forethought
    • Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.
  • Weekly Patch 35: Aggregate
    • Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
  • Weekly Patch 34: Malaise
    • Enemies in the Awakened One encounter were not attacking in the correct order. Now attacks left to right.
  • Weekly Patch 25: Building Blocks
    • Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
  • Weekly Patch 23: Testing Continues...
    • Fixed issue where Awakened One was affected by Debuffs from Form 2.
    • Sunder should now work on half dead enemies (Darklings/Awakened One)
  • Weekly Patch 21: Channel Lightning
    • Fixed issue where Awakened One could growl multiple times.
  • Weekly Patch 20: Immolate
    • Awakened One nerf. Curiousity is now 2 -> 1. Ascension: 3 -> 2.
  • Weekly Patch 18: Paranormal
    • Awakened One nerf: 2 Voids -> 1 Void
  • Weekly Patch 17: Patched in the Face
    • Void: Replaces the Darkness debuff from the Awakened One.
    • Awakened One now gives you a Void card instead of the Darkness debuff.
  • Weekly Patch 14: Bullet Time
    • New animations for Awakened One.
  • Weekly Patch 10: Quality of Life
    • Awakened One buffed to be on par with other Act 3 bosses:
    • Soul Strike: 6 x 3 -> 6 x 4
    • Slash damage 10 -> 20
    • Echo damage 32 -> 40
    • Tackle: 10 x 2 -> 10 x 3
  • Weekly Patch 8: Ooh Shiny!
    • Awakened One enemy updated HP 320/240 -> 300/300.
  • Weekly Patch 7: Setting Up All the Things
    • HOTFIX: The Awakened One actually heals to full HP now.
    • The Awakened One gets many changes:
    • HP is increased from 300 -> 320.
    • Curiosity is nerfed from 3 -> 2
    • Form 2 HP 200 -> 240
    • Form 2 no longer cleanses buffs (Strength is retained)
    • Form 2: Dark Echo 40 -> 32
    • Form 2: 12 x 2 attack is now 10 x 2 attack
    • Form 2: 16 damage is now 12 damage
    • Form 2: Cleanse move is removed
    • The You Are Nothing achievement can be achieved on The Awakened One now.
  • Weekly Patch 3: Balance Balance Balance
    • Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
  • Weekly Patch 1: The First of Many!
    • The Awakened One now has a Power that alludes to a second form.
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