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− | {{Card_Infobox|class = Ironclad|image1 = R?armaments.png|type = Skill|rarity = Common|effect = Gain 5 Block. |
+ | {{Card_Infobox|class = Ironclad|image1 = R?armaments.png|type = Skill|rarity = Common|effect = Gain 5 [[Block|Block]]. [[Upgrade|Upgrade]] a card in your hand for the rest of combat.|cost = 1|effect_plus = Gain 5 [[Block|Block]]. [[Upgrade|Upgrade]] ALL of the cards in your hand for the rest of combat.|cost_plus = 1}} |
− | Upgrade a card in your hand for the rest of combat.|cost = 1|effect_plus = Gain 5 Block. |
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− | Upgrade '''ALL''' cards in your hand for the rest of combat.|cost_plus = 1}} |
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− | ''' |
+ | '''Armaments''' is a [[Skill]] card for the [[Ironclad]]. It grants 5 [[Block]], then [[Upgrade|Upgrades]] 1 card of your choice. As a [[Common]] card, it can be found as a reward after combats. |
− | Upon upgrade, it upgrades EVERY card in |
+ | Upon upgrade, it upgrades EVERY card in your hand instead of just one. |
{{Ironclad Card Navbox}} |
{{Ironclad Card Navbox}} |
Revision as of 17:17, 3 February 2018
Armaments is a Skill card for the Ironclad. It grants 5 Block, then Upgrades 1 card of your choice. As a Common card, it can be found as a reward after combats.
Upon upgrade, it upgrades EVERY card in your hand instead of just one.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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