(changed orichalcum to gray as it is more of a neutral interaction (10>6)) |
(added more interactions and templates (the colors are really nice)) |
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|rarity=[[Relics#Common|Common]] |
|rarity=[[Relics#Common|Common]] |
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|class=Any |
|class=Any |
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− | }}'''Anchor '''is a common relic that provides 10 Block at the start of each |
+ | }}'''Anchor '''is a common relic that provides 10 Block at the start of each combat. |
==Strategy== |
==Strategy== |
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− | This relic's ability makes your turn 1 easier, as you |
+ | This relic's ability makes your turn 1 easier, as you don't need to spend as much [[Energy]] on defense. This means you could either attack right away, or, more effectively, play [[Power|Power cards]] on your first turn safely. Because of this, decks that rely on (likely [[Innate]]) [[Power]]s find this relic most useful. |
==Interactions== |
==Interactions== |
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+ | |||
⚫ | |||
+ | *<span class="" style="color:green;">[[Bag of Preparation]] or [[Ring of the Snake]]: The additional 2 cards in your starting hand may be played safely.</span> |
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⚫ | |||
+ | *<span class="" style="color:green;">[[Bottled Flame]]: Allows to play the bottled Attack safely.</span> |
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*<span class="" style="color:green;">[[Bottled Tornado]]: Allows to play the bottled [[Power]] safely (See '''Strategy''').</span> |
*<span class="" style="color:green;">[[Bottled Tornado]]: Allows to play the bottled [[Power]] safely (See '''Strategy''').</span> |
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+ | *<span class="" style="color:green;">[[Calipers]], {{C|Barricade}}, {{C|Blur}}: The initial 10 {{KW|Block}} may now carry into other turns.<span> |
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+ | *<span class="" style="color:green;">[[Runic Pyramid]], {{C|Well-Laid Plans}}, {{C|Equilibrium}}: {{KW|Block}} cards drawn on turn 1 may be {{KW|Retain|Retained}} for later turns.</span> |
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+ | *<span class="" style="color:gray;">[[Bottled Lightning]]: Allows to play the bottled Skill safely, but the Skill may also be a {{KW|Block}} card.</span> |
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*<span class="" style="color:gray;">[[Orichalcum]]: Gets disabled for the first turn.</span> |
*<span class="" style="color:gray;">[[Orichalcum]]: Gets disabled for the first turn.</span> |
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[[Category:Relic]] |
[[Category:Relic]] |
Revision as of 23:00, 1 March 2019
Anchor is a common relic that provides 10 Block at the start of each combat.
Strategy
This relic's ability makes your turn 1 easier, as you don't need to spend as much Energy on defense. This means you could either attack right away, or, more effectively, play Power cards on your first turn safely. Because of this, decks that rely on (likely Innate) Powers find this relic most useful.
Interactions
- Bag of Preparation or Ring of the Snake: The additional 2 cards in your starting hand may be played safely.
- Body Slam: Does 10 additional damage.
- Bottled Flame: Allows to play the bottled Attack safely.
- Bottled Tornado: Allows to play the bottled Power safely (See Strategy).
- Calipers, Barricade, Blur: The initial 10 Block may now carry into other turns.
- Runic Pyramid, Well-Laid Plans, Equilibrium: Block cards drawn on turn 1 may be Retained for later turns.
- Bottled Lightning: Allows to play the bottled Skill safely, but the Skill may also be a Block card.
- Orichalcum: Gets disabled for the first turn.