Slay the Spire Wiki
(added more interactions and templates (the colors are really nice))
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}}'''Anchor '''is a common relic that provides 10 Block at the start of each combat.
 
}}'''Anchor '''is a common relic that provides 10 Block at the start of each combat.
 
==Strategy==
 
==Strategy==
This relic's ability makes your turn 1 easier, as you don't need to spend as much [[Energy]] on defense. This means you could either attack right away, or, more effectively, play [[Power|Power cards]] on your first turn safely. Because of this, decks that rely on (likely [[Innate]]) [[Power]]s find this relic most useful.
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This relic's ability makes your turn 1 easier, as you do not need to spend as much [[Energy]] on defense. This means you could either attack right away, or, more effectively, play [[Power|Power cards]] on your first turn safely. Because of this, decks that rely on (likely [[Innate]]) [[Power]]s find this relic very useful.
 
==Interactions==
 
==Interactions==
   

Revision as of 01:59, 18 November 2019

Anchor is a common relic that provides 10 Block at the start of each combat.

Strategy

This relic's ability makes your turn 1 easier, as you do not need to spend as much Energy on defense. This means you could either attack right away, or, more effectively, play Power cards on your first turn safely. Because of this, decks that rely on (likely Innate) Powers find this relic very useful.

Interactions