No edit summary |
m (closed off neutral div) |
||
Line 19: | Line 19: | ||
<div class="" style="color:gray"> <!--Neutral effects--> |
<div class="" style="color:gray"> <!--Neutral effects--> |
||
*[[Bottled Lightning]]: Allows to play the bottled Skill safely, but the Skill may also be a {{KW|Block}} card. |
*[[Bottled Lightning]]: Allows to play the bottled Skill safely, but the Skill may also be a {{KW|Block}} card. |
||
+ | </div> |
||
<div class="" style="color:#ec4662"> <!--Negative effects--> |
<div class="" style="color:#ec4662"> <!--Negative effects--> |
||
*[[Orichalcum]]: Gets disabled for the first turn. |
*[[Orichalcum]]: Gets disabled for the first turn. |
Revision as of 16:16, 19 November 2019
Anchor is a common relic that provides 10 Block at the start of each combat.
Strategy
This relic's ability makes your turn 1 easier, as you do not need to spend as much Energy on defense. This means you could either attack right away, or, more effectively, play Power cards on your first turn safely. Because of this, decks that rely on (likely Innate) Powers find this relic very useful.
Interactions
- Bag of Preparation or Ring of the Snake: The additional 2 cards in your starting hand may be played safely.
- Body Slam: Does 10 additional damage.
- Bottled Flame: Allows to play the bottled Attack safely.
- Bottled Tornado: Allows to play the bottled Power safely (See Strategy).
- Calipers, Barricade, Blur: The initial 10 Block may now carry into other turns.
- Runic Pyramid, Well-Laid Plans, Equilibrium: Block cards drawn on turn 1 may be Retained for later turns.
- Bottled Lightning: Allows to play the bottled Skill safely, but the Skill may also be a Block card.
- Orichalcum: Gets disabled for the first turn.
- Meat on the Bone and Red Skull may be harder to activate.