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*[[Runic Pyramid]], {{C|Well-Laid Plans}}, {{C|Equilibrium}}: {{KW|Block}} cards drawn on turn 1 may be {{KW|Retain|Retained}} for later turns.
 
*[[Runic Pyramid]], {{C|Well-Laid Plans}}, {{C|Equilibrium}}: {{KW|Block}} cards drawn on turn 1 may be {{KW|Retain|Retained}} for later turns.
 
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</div>
<div class="" style="color:#ec4662"> <!--Negative effects-->
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<div class="" style="color:gray"> <!--Neutral effects-->
 
*[[Bottled Lightning]]: Allows to play the bottled Skill safely, but the Skill may also be a {{KW|Block}} card.
 
*[[Bottled Lightning]]: Allows to play the bottled Skill safely, but the Skill may also be a {{KW|Block}} card.
  +
<div class="" style="color:#ec4662"> <!--Negative effects-->
 
*[[Orichalcum]]: Gets disabled for the first turn.
 
*[[Orichalcum]]: Gets disabled for the first turn.
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*[[Meat on the Bone]] and [[Red Skull]] may be harder to activate.
 
</div>
 
</div>
 
[[Category:Relic]]
 
[[Category:Relic]]

Revision as of 03:11, November 19, 2019

Anchor is a common relic that provides 10 Block at the start of each combat.

Strategy

This relic's ability makes your turn 1 easier, as you do not need to spend as much Energy on defense. This means you could either attack right away, or, more effectively, play Power cards on your first turn safely. Because of this, decks that rely on (likely Innate) Powers find this relic very useful.

Interactions

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