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This relic's ability makes your turn 1 easier, as you do not need to spend as much [[Energy]] on defense. This means you could either attack right away, or, more effectively, play [[Power|Power cards]] on your first turn safely. Because of this, decks that rely on (likely [[Innate]]) [[Power]]s find this relic very useful.
 
This relic's ability makes your turn 1 easier, as you do not need to spend as much [[Energy]] on defense. This means you could either attack right away, or, more effectively, play [[Power|Power cards]] on your first turn safely. Because of this, decks that rely on (likely [[Innate]]) [[Power]]s find this relic very useful.
 
==Interactions==
 
==Interactions==
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<div class="" style="color:green"> <!--Positive effects-->
*<span class="" style="color:green;">[[Bag of Preparation]] or [[Ring of the Snake]]: The additional 2 cards in your starting hand may be played safely.</span>
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*[[Bag of Preparation]] or [[Ring of the Snake]]: The additional 2 cards in your starting hand may be played safely.
*<span class="" style="color:green;">{{C|Body Slam}}: Does 10 additional damage.</span>
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*{{C|Body Slam}}: Does 10 additional damage.
*<span class="" style="color:green;">[[Bottled Flame]]: Allows to play the bottled Attack safely.</span>
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*[[Bottled Flame]]: Allows to play the bottled Attack safely.
*<span class="" style="color:green;">[[Bottled Tornado]]: Allows to play the bottled [[Power]] safely (See '''Strategy''').</span>
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*[[Bottled Tornado]]: Allows to play the bottled [[Power]] safely (See '''Strategy''').
*<span class="" style="color:green;">[[Calipers]], {{C|Barricade}}, {{C|Blur}}: The initial 10 {{KW|Block}} may now carry into other turns.<span>
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*[[Calipers]], {{C|Barricade}}, {{C|Blur}}: The initial 10 {{KW|Block}} may now carry into other turns.
*<span class="" style="color:green;">[[Runic Pyramid]], {{C|Well-Laid Plans}}, {{C|Equilibrium}}: {{KW|Block}} cards drawn on turn 1 may be {{KW|Retain|Retained}} for later turns.</span>
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*[[Runic Pyramid]], {{C|Well-Laid Plans}}, {{C|Equilibrium}}: {{KW|Block}} cards drawn on turn 1 may be {{KW|Retain|Retained}} for later turns.
*<span class="" style="color:gray;">[[Bottled Lightning]]: Allows to play the bottled Skill safely, but the Skill may also be a {{KW|Block}} card.</span>
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</div>
*<span class="" style="color:gray;">[[Orichalcum]]: Gets disabled for the first turn.</span>
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<div class="" style="color:red"> <!--Negative effects-->
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*[[Bottled Lightning]]: Allows to play the bottled Skill safely, but the Skill may also be a {{KW|Block}} card.
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*[[Orichalcum]]: Gets disabled for the first turn.</span>
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</div>
 
[[Category:Relic]]
 
[[Category:Relic]]
 
[[Category:Common Relic]]
 
[[Category:Common Relic]]

Revision as of 01:45, November 19, 2019

Anchor is a common relic that provides 10 Block at the start of each combat.

Strategy

This relic's ability makes your turn 1 easier, as you do not need to spend as much Energy on defense. This means you could either attack right away, or, more effectively, play Power cards on your first turn safely. Because of this, decks that rely on (likely Innate) Powers find this relic very useful.

Interactions

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