Slay the Spire Wiki
Tag: Visual edit
(Added beta art)
Tag: Visual edit
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{CardAutobox}}
+
{{CardAutobox|image1=<tabber>
  +
|-|Standard=[[File:Alchemize.png]]
  +
|-|Beta Art=[[File:AlchemizeBeta.png]]
  +
</tabber>}}
   
'''Alchemize''' is a Rare [[Silent]] card that generates a random [[Potions|potion]] upon use. It costs 1 energy, and when upgraded costs no energy. As a card that can potentially heal the player, it cannot be generated by random card generation such as {{C|Distraction}} and {{R|Dead Branch}}.
+
'''Alchemize''' is a Rare [[Silent]] card that generates a random [[Potions|potion]] upon use. It costs 1 {{KW|Energy}}, and when {{KW|Upgrade|Upgraded}} costs no energy. As a card that can potentially heal the player, it cannot be generated by random card generation such as {{C|Distraction}} and {{R|Dead Branch}}.
   
 
It can't generate {{P|Fruit Juice}} (due to a design rule against generating healing), but it can generate {{P|Regen Potion}} and {{P|Fairy in a Bottle}}.
 
It can't generate {{P|Fruit Juice}} (due to a design rule against generating healing), but it can generate {{P|Regen Potion}} and {{P|Fairy in a Bottle}}.
Line 12: Line 15:
 
*Negative
 
*Negative
 
**{{R|Sozu}} makes Alchemize useless.
 
**{{R|Sozu}} makes Alchemize useless.
**[[Ascension]] 11 gives 1 fewer potion slots, making it harder to stockpile potions.
+
**[[Ascension]] 11+ gives 1 fewer potion slots, making it harder to stockpile potions.
   
 
==Update History==
 
==Update History==
Line 27: Line 30:
 
== Trivia ==
 
== Trivia ==
 
* The card art for Alchemize was taken from the early access [[Deprecated Content|deprecated]] poison power card "Venomology", hence the green poison appearance of the potions in the card art.
 
* The card art for Alchemize was taken from the early access [[Deprecated Content|deprecated]] poison power card "Venomology", hence the green poison appearance of the potions in the card art.
  +
* Because cards are briefly playable during {{P|Smoke Bomb}}'s escape animation, Alchemize can be played to regenerate the lost potion before the combat ends.
 
{{Silent Card Navbox}}
 
{{Silent Card Navbox}}

Latest revision as of 05:49, 15 August 2023

Alchemize is a Rare Silent card that generates a random potion upon use. It costs 1 Energy, and when Upgraded costs no energy. As a card that can potentially heal the player, it cannot be generated by random card generation such as Distraction and DeadBranch Dead Branch.

It can't generate FruitJuice Fruit Juice (due to a design rule against generating healing), but it can generate RegenPotion Regen Potion and FairyinaBottle Fairy in a Bottle.

Interactions[]

  • Positive
  • Negative
    • Sozu Sozu makes Alchemize useless.
    • Ascension 11+ gives 1 fewer potion slots, making it harder to stockpile potions.

Update History[]

  • Weekly Patch 54: Loop
    • The Specialized Daily Mod now allows Alchemize (was restricted because the mod Brewmaster used to exist)
  • Weekly Patch 44: Chrysalis
    • All sources of random temporary card generation in combat (like Dead Branch) can no longer generate cards that provide healing.
    • New tip added to indicate that healing cards cannot be generated randomly during combat.
  • Weekly Patch 25: Building Blocks
    • Fruit Juice will no longer spawn from Alchemize.
  • Weekly Patch 6: We're Back!
    • New green card, Alchemize. Description withheld for spoiler reasons.

Trivia[]

  • The card art for Alchemize was taken from the early access deprecated poison power card "Venomology", hence the green poison appearance of the potions in the card art.
  • Because cards are briefly playable during SmokeBomb Smoke Bomb's escape animation, Alchemize can be played to regenerate the lost potion before the combat ends.
GreenEnergy Silent Cards GreenEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare