Alchemize is a Rare Silent card that generates a random potion upon use. It costs 1 energy, and when upgraded costs no energy. As a card that can potentially heal the player, it cannot be generated by random card generation such as Distraction and DeadBranch.png Dead Branch.

It can't generate FruitJuice.png Fruit Juice (due to a design rule against generating healing), but it can generate RegenPotion.png Regen Potion and FairyinaBottle.png Fairy in a Bottle.

Interactions[edit | edit source]

  • Positive
  • Negative
    • Sozu.png Sozu makes Alchemize useless.
    • Ascension 11 gives 1 fewer potion slots, making it harder to stockpile potions.

Update History[edit | edit source]

  • Weekly Patch 54: Loop
    • The Specialized Daily Mod now allows Alchemize (was restricted because the mod Brewmaster used to exist)
  • Weekly Patch 44: Chrysalis
    • All sources of random temporary card generation in combat (like Dead Branch) can no longer generate cards that provide healing.
    • New tip added to indicate that healing cards cannot be generated randomly during combat.
  • Weekly Patch 25: Building Blocks
    • Fruit Juice will no longer spawn from Alchemize.
  • Weekly Patch 6: We're Back!
    • New green card, Alchemize. Description withheld for spoiler reasons.

Trivia[edit | edit source]

  • The card art for Alchemize was taken from the early access deprecated poison power card "Venomology", hence the green poison appearance of the potions in the card art.
GreenEnergy.png Silent Cards GreenEnergy.png
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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