Acid Slime (L)[]
Move[]
Name | Intent | Effect |
---|---|---|
Corrosive Spit | Deals 11 damage, shuffles 2 Slimed into the discard pile. | |
Deals 12 2+ damage, shuffles 2 Slimed into the discard pile. | ||
Lick | Inflicts 2 Weak. | |
Tackle | Deals 16 damage. | |
Deals 18 2+ damage. | ||
Split | Dies and spawns 2 Acid Slimes (M) with current HP. |
Pattern[]
Has a 30% / 40% 17+ chance of using Corrosive Spit, 40% / 30% 17+ chance of using Tackle and 30% chance of using Lick in every turn.
Cannot use Tackle / Lick 17+ twice in a row and cannot use other moves three in a row.
Once its HP reaches 50% or lower, Acid Slime (L)'s current intent will be interrupted and it will Split into two Acid Slime (M)s, each with the Acid Slime (L)'s current HP.
Acid Slime (M)[]
Move[]
Name | Intent | Effect |
---|---|---|
Corrosive Spit | Deal 7 damage, shuffles 1 Slimed into the discard pile. | |
Deal 8 2+ damage, shuffles 1 Slimed into the discard pile. | ||
Lick | Inflicts 1 Weak. | |
Tackle | Deal 10 damage. | |
Deal 12 2+ damage. |
Pattern[]
Below Ascension 17, its pattern is identical to Acid Slime (L), although Acid Slime (M) cannot Split.
On Ascension 17+, has a 40% 17+ chance of using Corrosive Spit, 40% 17+ chance of using Tackle and 20% 17+ chance of using Lick in every turn, though Lick 17+ cannot be used twice in a row and other moves cannot be used three times in a row.
Acid Slime (S)[]
Move[]
Name | Intent | Effect |
---|---|---|
Lick | Inflict 1 Weak. | |
Tackle | Deals 3 damage. | |
Deals 4 2+ damage. |
Pattern[]
On turn 1, it has 50% chance of using either Lick or Tackle. If it is Ascension 17+, always starts with Lick.
It then alternates between the two moves.
Update History[]
- Patch V2.0: The Watcher
- Slime and Heart enemy SFX no longer play when game is backgrounded.
- Patch V1.1: The Dealer
- Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
- Weekly Patch 42: Reboot
- Updating SFX for Slimed Attack.
- Weekly Patch 40: Forethought
- Acid Slime (Large) and Slime Boss get additional slime attack SFX.
- Weekly Patch 21: Channel Lightning
- Slimes no longer make sounds if game is running in background and bg sounds are muted.
- Weekly Patch 17: Patched in the Face
- Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
- Several Slime enemies now give you Slimed rather than a debuff.
- Weekly Patch 16: Back to Work
- Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
- Weekly Patch 5: Happy Holidays!
- Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
- Weekly Patch 3: Balance Balance Balance
- If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
- Weekly Patch 2: Slimes!
- New battle in the Exordium: So many slimes!
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