(Acid Slime (M) appears to not split. fixed some wording as well) |
(added Update History section) |
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|Deals 4 damage. |
|Deals 4 damage. |
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+ | |||
+ | ==Update History== |
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+ | *Patch V1.1: The Dealer |
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+ | **Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters. |
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+ | *Weekly Patch 42: Reboot |
||
+ | **Updating SFX for Slimed Attack. |
||
+ | *Weekly Patch 40: Forethought |
||
+ | **Acid Slime (Large) and Slime Boss get additional slime attack SFX. |
||
+ | *Weekly Patch 21: Channel Lightning |
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+ | **Slimes no longer make sounds if game is running in background and bg sounds are muted. |
||
+ | *Weekly Patch 17: Patched in the Face |
||
+ | **Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies. |
||
+ | **Several Slime enemies now give you Slimed rather than a debuff. |
||
+ | *Weekly Patch 16: Back to Work |
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+ | **Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on. |
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+ | *Weekly Patch 5: Happy Holidays! |
||
+ | **Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this |
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+ | *Weekly Patch 3: Balance Balance Balance |
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+ | **If something goes wrong with monster IDs in save files, an apologetic slime will now appear. |
||
+ | *Weekly Patch 2: Slimes! |
||
+ | **New battle in the Exordium: So many slimes! |
||
[[Category:Monster]] |
[[Category:Monster]] |
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[[Category:Act I]] |
[[Category:Act I]] |
Revision as of 22:27, 22 August 2019
Acid Slime (L)
Pattern
Has a 30% chance of using Corrosive Spit, 40% chance of using Tackle and 30% chance of using Lick in every turn.
Cannot use Tackle twice in a row and cannot use Lick or Corrosive Spit three times in a row.
At Ascension 17+, it has a 40% chance of using Corrosive Spit, 30% chance of using Tackle and 30% chance of using Lick.
It also cannot use Lick twice in a row and cannot use Corrosive Spit or Tackle three times in a row.
Below half HP, Acid Slime (L) will split into two Acid Slime (M)s, each with the Acid Slime (L)'s current HP.
Name | Intent | Effect | Asc 2+ | Asc 17+ |
---|---|---|---|---|
Corrosive Spit | Deals 11 damage, shuffles 2 Slimed into the discard pile. | Deals 12 damage, shuffles 2 Slimed into the discard pile. | Deals 12 damage, shuffles 2 Slimed into the discard pile. | |
Lick | Inflicts 2 Weak. | Inflicts 2 Weak. | Inflicts 2 Weak. | |
Tackle | Deals 16 damage. | Deals 18 damage. | Deals 18 damage. | |
Split | Dies and spawns 2 Acid Slimes (M) with current HP. | Dies and spawns 2 Acid Slimes (M) with current HP. | Dies and spawns 2 Acid Slimes (M) with current HP. |
Acid Slime (M)
Pattern
(Same AI as Acid Slime (L) with the exception of not splitting) Has a 30% chance of using Corrosive Spit, 40% chance of using Tackle and 30% chance of using Lick in every turn.
Cannot use Tackle twice in a row and cannot use Lick or Corrosive Spit three times in a row.
At Ascension 17+, it has a 40% chance of using Corrosive Spit, 30% chance of using Tackle and 30% chance of using Lick.
It also cannot use Lick twice in a row and cannot use Corrosive Spit or Tackle three times in a row.
Name | Intent | Effect | Asc 2+ |
---|---|---|---|
Corrosive Spit | Deal 7 damage, shuffles 1 Slimed into the discard pile. | Deal 8 damage, shuffles 1 Slimed into the discard pile. | |
Lick | Inflicts 1 Weak. | Inflicts 1 Weak. | |
Tackle | Deal 10 damage. | Deal 12 damage. |
Acid Slime (S)
Pattern
1- 50% chance of using Lick, 50% chance of using Tackle.
2+- Alternates between the moves.
In Ascension 17+, it will always start with Lick and then it will alternate between the two moves.
Name | Intent | Effect | Asc 2+ |
---|---|---|---|
Lick | Inflict 1 Weak. | Inflict 1 Weak. | |
Tackle | Deals 3 damage. | Deals 4 damage. |
Update History
- Patch V1.1: The Dealer
- Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
- Weekly Patch 42: Reboot
- Updating SFX for Slimed Attack.
- Weekly Patch 40: Forethought
- Acid Slime (Large) and Slime Boss get additional slime attack SFX.
- Weekly Patch 21: Channel Lightning
- Slimes no longer make sounds if game is running in background and bg sounds are muted.
- Weekly Patch 17: Patched in the Face
- Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
- Several Slime enemies now give you Slimed rather than a debuff.
- Weekly Patch 16: Back to Work
- Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
- Weekly Patch 5: Happy Holidays!
- Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
- Weekly Patch 3: Balance Balance Balance
- If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
- Weekly Patch 2: Slimes!
- New battle in the Exordium: So many slimes!