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== Acid Slime (L) ==
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{{Monster_Infobox|title1 = Acid Slime (L)|image1 = Acid-slime-l-pretty.png|hp = 65-69
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68-72 (Ascension 7+)|in_party_with = None|debut_floor = Act 1|starting_buff = [[Split]]}}
   
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=== Pattern ===
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Has a 30% chance of using Corrosive Spit, 40% chance of using Tackle and 30% chance of using Lick in every turn.
   
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Cannot use Tackle twice in a row and cannot use Lick or Corrosive Spit three times in a row.
Lower Level 65-69 HP
 
   
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At Ascension 17+, it has a 40% chance of using Corrosive Spit, 30% chance of using Tackle and 30% chance of using Lick.
Upper Level 68-72 HP
 
   
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It also cannot use Lick twice in a row and cannot use Corrosive Spit or Tackle three times in a row.
Split (When less than 50% HP, will split into 2 smaller slimes with slime current HP)
 
   
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Below half HP, Acid Slime (L) will split into two Acid Slime (M)s, each with the Acid Slime (L)'s current HP.
Corrosive Spit: Damage 11, Wound 2
 
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
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!Name
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!Intent
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!Effect
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!Asc 2+
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!Asc 17+
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|-
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|Corrosive Spit
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|[[File:Intent - Attack Debuff.png]]
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|Deals 11 damage, shuffles 2 {{C|Slimed}} into the discard pile.
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|Deals 12 damage, shuffles 2 {{C|Slimed}} into the discard pile.
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|Deals 12 damage, shuffles 2 {{C|Slimed}} into the discard pile.
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|-
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|Lick
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|[[File:Debuff1.png]]
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|Inflicts 2 {{KW|Weak}}.
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|Inflicts 2 {{KW|Weak}}.
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|Inflicts 2 {{KW|Weak}}.
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|-
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|Tackle
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|[[File:Attack intent 4.png]]
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|Deals 16 damage.
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|Deals 18 damage.
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|Deals 18 damage.
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|-
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|Split
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|[[File:Intent - Unknown.png]]
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|Dies and spawns 2 [[#Acid Slime (M)|Acid Slimes (M)]] with current HP.
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|Dies and spawns 2 [[#Acid Slime (M)|Acid Slimes (M)]] with current HP.
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|Dies and spawns 2 [[#Acid Slime (M)|Acid Slimes (M)]] with current HP.
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|}
   
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== Acid Slime (M) ==
Lick: Weak 2
 
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{{Monster_Infobox|title1 = Acid Slime (M)|image1 = Acid-slime-m-pretty.png|hp = 28-32
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29-34 (Ascension 7+)|in_party_with = [[Spike Slime#Spike Slime (S)|Spike Slime (S)]]
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[[Slavers#Blue Slaver|Slaver]]
   
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[[Cultist]]
Attack: Damage 16
 
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[[Thieves#Looter|Looter]]
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[[Jaw Worm]]
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[[Fungi Beast]]|debut_floor = Act 1|starting_buff = None}}
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=== Pattern ===
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(Same AI as Acid Slime (L) with the exception of not splitting)
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Has a 30% chance of using Corrosive Spit, 40% chance of using Tackle and 30% chance of using Lick in every turn.
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Cannot use Tackle twice in a row and cannot use Lick or Corrosive Spit three times in a row.
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At Ascension 17+, it has a 40% chance of using Corrosive Spit, 30% chance of using Tackle and 30% chance of using Lick.
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It also cannot use Lick twice in a row and cannot use Corrosive Spit or Tackle three times in a row.
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
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!Name
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!Intent
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!Effect
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!Asc 2+
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|-
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|Corrosive Spit
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|[[File:Intent - Attack Debuff.png]]
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|Deal 7 damage, shuffles 1 {{C|Slimed}} into the discard pile.
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|Deal 8 damage, shuffles 1 {{C|Slimed}} into the discard pile.
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|-
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|Lick
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|[[File:Debuff1.png]]
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|Inflicts 1 {{KW|Weak}}.
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|Inflicts 1 {{KW|Weak}}.
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|-
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|Tackle
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|[[File:Intent - Aggressive - Sword.png]]
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|Deal 10 damage.
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|Deal 12 damage.
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|}
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== Acid Slime (S) ==
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{{Monster_Infobox|title1 = Acid Slime (S)|image1 = Acid-slime-s-pretty.png|hp = 8-12
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9-13 (Ascension 7+)|in_party_with = [[Spike Slime#Spike Slime (S)|3 Spike Slime (S)]] + 1 Acid Slime (S)
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[[Spike Slime#Spike Slime (M)|Spike Slime (M)]]|debut_floor = Act 1|starting_buff = None}}
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=== Pattern ===
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1- 50% chance of using Lick, 50% chance of using Tackle.
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2+- Alternates between the moves.
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In Ascension 17+, it will always start with Lick and then it will alternate between the two moves.
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:350px;"
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!Name
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!Intent
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!Effect
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!Asc 2+
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|-
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|Lick
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|[[File:Debuff1.png]]
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|Inflict 1 {{KW|Weak}}.
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|Inflict 1 {{KW|Weak}}.
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|-
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|Tackle
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|[[File:Attack intent 1.png]]
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|Deals 3 damage.
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|Deals 4 damage.
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|}
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==Update History==
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*Patch V2.0: The Watcher
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**Slime and Heart enemy SFX no longer play when game is backgrounded.
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*Patch V1.1: The Dealer
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**Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
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*Weekly Patch 42: Reboot
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**Updating SFX for Slimed Attack.
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*Weekly Patch 40: Forethought
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**Acid Slime (Large) and Slime Boss get additional slime attack SFX.
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*Weekly Patch 21: Channel Lightning
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**Slimes no longer make sounds if game is running in background and bg sounds are muted.
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*Weekly Patch 17: Patched in the Face
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**Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
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**Several Slime enemies now give you Slimed rather than a debuff.
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*Weekly Patch 16: Back to Work
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**Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
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*Weekly Patch 5: Happy Holidays!
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**Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
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*Weekly Patch 3: Balance Balance Balance
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**If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
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*Weekly Patch 2: Slimes!
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**New battle in the Exordium: So many slimes!
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[[Category:Monster]]
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[[Category:Act I]]

Revision as of 04:23, 25 January 2020

Acid Slime (L)


Pattern

Has a 30% chance of using Corrosive Spit, 40% chance of using Tackle and 30% chance of using Lick in every turn.

Cannot use Tackle twice in a row and cannot use Lick or Corrosive Spit three times in a row.

At Ascension 17+, it has a 40% chance of using Corrosive Spit, 30% chance of using Tackle and 30% chance of using Lick.

It also cannot use Lick twice in a row and cannot use Corrosive Spit or Tackle three times in a row.

Below half HP, Acid Slime (L) will split into two Acid Slime (M)s, each with the Acid Slime (L)'s current HP.

Name Intent Effect Asc 2+ Asc 17+
Corrosive Spit Intent - Attack Debuff Deals 11 damage, shuffles 2 Slimed into the discard pile. Deals 12 damage, shuffles 2 Slimed into the discard pile. Deals 12 damage, shuffles 2 Slimed into the discard pile.
Lick Debuff1 Inflicts 2 Icon Weak Weak. Inflicts 2 Icon Weak Weak. Inflicts 2 Icon Weak Weak.
Tackle Attack intent 4 Deals 16 damage. Deals 18 damage. Deals 18 damage.
Split Intent - Unknown Dies and spawns 2 Acid Slimes (M) with current HP. Dies and spawns 2 Acid Slimes (M) with current HP. Dies and spawns 2 Acid Slimes (M) with current HP.

Acid Slime (M)


Pattern

(Same AI as Acid Slime (L) with the exception of not splitting) Has a 30% chance of using Corrosive Spit, 40% chance of using Tackle and 30% chance of using Lick in every turn.

Cannot use Tackle twice in a row and cannot use Lick or Corrosive Spit three times in a row.

At Ascension 17+, it has a 40% chance of using Corrosive Spit, 30% chance of using Tackle and 30% chance of using Lick.

It also cannot use Lick twice in a row and cannot use Corrosive Spit or Tackle three times in a row.

Name Intent Effect Asc 2+
Corrosive Spit Intent - Attack Debuff Deal 7 damage, shuffles 1 Slimed into the discard pile. Deal 8 damage, shuffles 1 Slimed into the discard pile.
Lick Debuff1 Inflicts 1 Icon Weak Weak. Inflicts 1 Icon Weak Weak.
Tackle Intent - Aggressive - Sword Deal 10 damage. Deal 12 damage.

Acid Slime (S)


Pattern

1- 50% chance of using Lick, 50% chance of using Tackle.

2+- Alternates between the moves.

In Ascension 17+, it will always start with Lick and then it will alternate between the two moves.

Name Intent Effect Asc 2+
Lick Debuff1 Inflict 1 Icon Weak Weak. Inflict 1 Icon Weak Weak.
Tackle Attack intent 1 Deals 3 damage. Deals 4 damage.

Update History

  • Patch V2.0: The Watcher
    • Slime and Heart enemy SFX no longer play when game is backgrounded.
  • Patch V1.1: The Dealer
    • Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
  • Weekly Patch 42: Reboot
    • Updating SFX for Slimed Attack.
  • Weekly Patch 40: Forethought
    • Acid Slime (Large) and Slime Boss get additional slime attack SFX.
  • Weekly Patch 21: Channel Lightning
    • Slimes no longer make sounds if game is running in background and bg sounds are muted.
  • Weekly Patch 17: Patched in the Face
    • Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
    • Several Slime enemies now give you Slimed rather than a debuff.
  • Weekly Patch 16: Back to Work
    • Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
  • Weekly Patch 5: Happy Holidays!
    • Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
  • Weekly Patch 3: Balance Balance Balance
    • If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
  • Weekly Patch 2: Slimes!
    • New battle in the Exordium: So many slimes!